Game Vision Statement
Game Vision Statement
In this Game Vision Statement, I will express the desired concept of my video game, describe its contents, and put forward a plan for implementation. Over the last few weeks I have been spending lots of time developing and researching game ideas. During my research I came across many useful webpages helping me to find ideas and inspiration. This proved extremely valuable for me as it made me aware of mistakes and pitfalls game developers usually fall into and how I can avoid them. I was also able to find out what game genres were trending at the moment and why.
This link provides us with 19 ways to come up with game ideas. If you are struggling to generate game ideas, reading through this article will help you get started and get your creative thinking process flowing.
This article also helped me out a lot when writing this statement. It provides you with many useful ideas and concepts to consider when writing your game proposal.
Introduction
I believe all of us can agree that sometimes there are days where everything just goes wrong no matter what you do. As stated in Murphy’s Law, “everything that can go wrong will go wrong”. This video game was inspired by the many times I have travelled to work or college in difficult circumstances such as bad weather, late busses or trains, traffic jams and any other possible obstacle that might stand in your way of getting to work. These days can be any day of the week from Monday to Sunday however these type of days that drag are usually described as a Monday feeling day which is where I got the inspiration for the name of the game known as ‘Work on Monday’.
The game is set in an ordinary world and begins as the player leaves their house to go to work. I have decided that I will create one mode of transport for the player, which is a car. The aim of the game is to transport yourself to work competing against the clock and avoiding as many obstacles as possible. Obstacles may include, roadblocks, heavy traffic, an old granny crossing the road, all which are to be avoided. Certain power ups will be in place to aid your success, but, be careful they might be in tricky or more dangerous areas of your game world. The faster you reach your destination the more points you will earn.
Description
This platform / adventure game is aimed for people of all ages as it is relatable to anyone who travels to work or school. It is a comical view on what is usually described as "Monday feeling" days. As a player you will drive from start to finish. Some of the obstacles you might see along the way are out of place such as traffic cones, boxes and tyres. Failing to avoid these obstacles will not only damage your vehicles health but it will also prevent you from getting a high score. You might also come across heavy traffic that will ultimately prevent you from completing the game inside the timer. You will be able to accelerate past other drivers on the road but you'll have to do so accurately or else it's game over if you crash. Be careful as you try to collect powerups along your way. It's up to you to take the risk of collecting power ups as they certainly will not be in easy positions to pick up. Power ups might include, a refill of your vehicles health bar, added time to the stopwatch or a speed boost.
Key Features
Some of the key features in the game include
- Platform
- Survival
- Adventure
- Performance
- Surprise
- Action
- Vehicle Simulation
- Racing
- Competitive
Genre
The genre of my game "Work on Monday" is a competitive, racing simulation and adventure game. The game also has a comical backstory based off of the famous Murphy's Law, “everything that can go wrong will go wrong”.
Platform
The target platform for this game is online computer games. The game is a single player game where the player competes against the environment (PvE). Players can only compete against one and other via the leaderboards, which will contain all the highest scores of the game.
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Hi,
ReplyDeleteI am impressed, I really like how you turned this game into something real, I think your game has a large audience everyone would want to play because your approach is real and people feel attached to it so well done on that.
I see your game is balanced, you have some difficulties for the player to face like when the player is able to accelerate past other drivers on the road with with the risk of failing. So my question is how do you plan on having other drivers in the scene?
The idea of having other cars seemed a bit confusing. I don't know how you will do that but if I suggested for not to have other cars then that would strongly go against you game story so instead I have a different suggestion.
What if you got rid of the rule > "Obstacles will not only damage your vehicles health but it will also prevent you from getting a high score" because I think there's enough difficulties for the player to deal with.
-Abdi
Hi Aaron. Your game idea sounds very interesting and quite funny to me. The idea is very creative. I like the fact that it's got loads of different little obstacles that could pop out at any given time. I think it's great that you've added contributors and subtractors to the overall success of the player's game - you've got health boosts and obstacles that don't help with a ticking clock. You could definitely add something like a checkpoint (so relevant) or going through a red lot or stop sign and getting caught. You could also swap the timer for petrol consumption which could be another health boost! Just some thoughts to make it a bit different from driving simulation games already out there. I definitely think you've got a great storyline with the monday blues idea, it's incredibly creative. Best of luck!
ReplyDeleteHow's it going Aaron! Just read your past few blogs were you spoke about the development of your game and it sounds interesting and fun. The brainstorm of how you came up with it based off your own experiences made me laugh, love how you took inspiration from real life and put them into your game idea. It's almost like a grown up version of Mario Kart in the way you're racing and power ups will help you get there faster. Have you thought about including collectables in the game? Maybe something like trying to collect coins or something on the road that can increase your game points if they have decreased from you crashing along the way. Hope it goes well for you and that you've been keeping well! Good luck.
ReplyDeleteHey A-Aron (sorry I had to do it)
ReplyDeleteI just finished reading your blog. Within the first few sentences I was related. This is because my mam is a Murphy and we've all experienced Monday feeling days more than once. Especially now with these baltic, cold, wintery mornings.
I like how this game can be catered to people whether they're 5 or 80, because we have all had to be on time for something or will have to be on time for something in our life at one point or another. I can’t wait to read more of your blogs soon.
- Cian